A downloadable game for Windows and Linux

Buy Now$5.99 USD or more

'Imaginaria' is a term describing both a night watch and the night watcher. You are in charge of Imaginaria duty tonight, in this godforsaken Antarctic station.

Inspired by the developer’s experiences living in Antarctica for 15 months, Imaginaria is equal parts visual novel, point & click adventure, walking sim and documentary.

FEATURES:

  • Beautiful low-res pixel art graphics
  • 15+ locations to explore
  • First-hand account of life in an Antarctic station


CREDITS:

Graphics, programming, text, engine: lunafromthemoon (@lunafromthem00n)

Proofreading, publishing and random stuff: Mariano Falzone (@marianofalzone)

Music: Lisergishnu (@Lisergishnu, Soundcloud: Lisergishnu), Erik Satie

Powered by RenJS (created by lunafromthemoon)

ABOUT US:

Orbis Tertius Games is an indie video game studio founded by lunafromthemoon and Mariano Falzone. We make games with a focus on narrative.

You can follow us on Twitter, Facebook and check out our website/blog.

Updated 17 days ago
StatusReleased
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(7)
AuthorOrbis Tertius Games
GenreInteractive Fiction, Adventure, Visual Novel
Tags2D, documentary, Pixel Art, Point & Click, Relaxing, Walking simulator
Average sessionAbout an hour
LanguagesEnglish
InputsMouse
LinksSteam

Purchase

Buy Now$5.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $5.99 USD. Your purchase comes with a Steam key. You will get access to the following files:

Imaginaria-linux-x64.zip 122 MB
Imaginaria-win32-x64.zip 130 MB

Development log

Comments

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That was pretty cool account of Antarctica, Thanks for making it

(1 edit)

Fantastic little game. Nice visuals, atmospheric music, and you can really feel that it's a firsthand account of Antarctic life. It's short enough to play in one sitting, and for that single play session you're somewhere totally else. Be sure to save tho after signing off if you want to see all the unique dialogue at the end. I didn't save and as much as I like the game, it is more of a one time experience. Still highly recommend it tho! (Not sure how reviews work on itch.io, so I'm gonna leave mine as comments just in case.)


Edit: I kept thinking that one piano track was gonna be Satie's Gymnopédie No. 2, but no. It's an original piece. A+

I really enjoyed playing through Imaginaria. For 45 minutes I felt transported to an isolated, quiet research station. The wealth of details brought that moment to life - and it was a moment I'm glad I got to witness.

(1 edit)

This game is like made for me! I'm the kind of a person that loves watching every single astronaut report when they passionately talk about their experiments, and then in the end say that they actually have no idea what they do, they're just there to flick switches and push buttons and the real scientists are on the ground, and then proceed talking about food. :D I've dreamed of making a game that feels like that and this is it! All the little technical details are so cool and I enjoyed every little bit of it!


Edit: Oh also, the game made me paranoid about fires now, I'll be looking out for crimson glints around the icy hills. Thanks for that! :D

GOSH this was such a nice little game... It was so nice to just go through and be infodumped at about science and stuff. Nothing bad or scary happens at all. So calm and relaxing, it actually helped me wind down for the night.

(There's a typo of the word 'depths' btw. I forget which screen, but it read 'detphs' I think.)

(1 edit) (+2)

A wonderful game! Enjoyed the concept, the visual style and the music. 

My issue is, when a text box is open that has multiple screens of text, I can still highlight and click a new object in the location. But instead of displaying the text for the new object, the game finishes displaying the previous text. It can mislead the user to think that the new screen of text is about the new object, when it's not. 

Highlighting objects should be possible only if no text is being displayed, OR whenever a user clicks a highlighted object, a corresponding text piece must show. 

A main menu would help, too :)

thanks for your feedback, and we're glad you enjoyed it!