Comments

Log in with itch.io to leave a comment.

I loved the game and its atmosphere. It reminded me so strikingly of my father, but when I showed it to him, he didn't really get it. It's become very special to me though. He doesn't need to Get it for me to think of him.

(+1)

I played this game months ago and still think about it from time to time.

(+1)

I just loved the game. What an atmospehere. Almost, like visiting Anctartica :>

(+1)(-1)

Your game was recently featured on the official itch YouTube channel, congrats! That's what brought me here and it looks amazing. Before I buy the PC version I wanted to ask: any plans for a Playdate port?? This game would be PERFECT and I was hoping that's what it was when I saw it. :⁠-⁠) Thanks for your time and I look forward to playing this game!

hey erik, thanks! no playdate port is in the works sadly, we also think it would go great there but it's more work than we can afford at this time

(+1)

Which engine was this made on? Cool idea.

Thank you! It was made in RenJS, an engine developed by lunafromthemoon, the creator of Imaginaria. You can check it out here: https://renjs.net/

what a nice experience that was

That was pretty cool account of Antarctica, Thanks for making it

(1 edit)

Fantastic little game. Nice visuals, atmospheric music, and you can really feel that it's a firsthand account of Antarctic life. It's short enough to play in one sitting, and for that single play session you're somewhere totally else. Be sure to save tho after signing off if you want to see all the unique dialogue at the end. I didn't save and as much as I like the game, it is more of a one time experience. Still highly recommend it tho! (Not sure how reviews work on itch.io, so I'm gonna leave mine as comments just in case.)


Edit: I kept thinking that one piano track was gonna be Satie's Gymnopédie No. 2, but no. It's an original piece. A+

I really enjoyed playing through Imaginaria. For 45 minutes I felt transported to an isolated, quiet research station. The wealth of details brought that moment to life - and it was a moment I'm glad I got to witness.

(1 edit)

This game is like made for me! I'm the kind of a person that loves watching every single astronaut report when they passionately talk about their experiments, and then in the end say that they actually have no idea what they do, they're just there to flick switches and push buttons and the real scientists are on the ground, and then proceed talking about food. :D I've dreamed of making a game that feels like that and this is it! All the little technical details are so cool and I enjoyed every little bit of it!


Edit: Oh also, the game made me paranoid about fires now, I'll be looking out for crimson glints around the icy hills. Thanks for that! :D

GOSH this was such a nice little game... It was so nice to just go through and be infodumped at about science and stuff. Nothing bad or scary happens at all. So calm and relaxing, it actually helped me wind down for the night.

(There's a typo of the word 'depths' btw. I forget which screen, but it read 'detphs' I think.)

(1 edit) (+2)

A wonderful game! Enjoyed the concept, the visual style and the music. 

My issue is, when a text box is open that has multiple screens of text, I can still highlight and click a new object in the location. But instead of displaying the text for the new object, the game finishes displaying the previous text. It can mislead the user to think that the new screen of text is about the new object, when it's not. 

Highlighting objects should be possible only if no text is being displayed, OR whenever a user clicks a highlighted object, a corresponding text piece must show. 

A main menu would help, too :)

thanks for your feedback, and we're glad you enjoyed it!